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Showing posts with label Imperial Gaurd. Show all posts
Showing posts with label Imperial Gaurd. Show all posts

Tuesday, July 3, 2012

40k Rule Book 6th ed in my hands

 I picked up the tomb it is big. I did not get to read to much today but, Snapshot and overwatch rocks. I will post more later.

Sunday, March 11, 2012

Adepticon 2012 38 Days away (Please Hurry)

    So, my plan was to complete an army just for open games at Adepticon. Well, I did it 1505pt. Blood Angel  Jump pack heavy army. I played it at Chicago Battle bunker against a daemon army. I didn't win but it was close. I would like to adjust it a little. I used Dante and the Sanguinator I think it is alittle much.
   So, the Swag Bag news looks good. Blue Table Painting is putting up templates. The first 500 people to go through registration get a battle foam bag. Last year I got a starter box of Warmachine that paid for the ticket, not to mention the novels and t-shirts that came in the bag.
  I am also looking forward to the bits sales and the nightly swap-o-rama deals galore. Yes, Forgeworld will be there. I wonder what the con limited edition model will be. I will try to post about the Con as much as possible. I plan on buying alot of cool stuff. Let me know what you want me to post about.

Saturday, December 31, 2011

Warhammer 40k Lore in a Minute

  I thought that some of my viewers are not aware of the history of 40k. I hope people will get interested in the game now.

Saturday, May 21, 2011

Hades Breaching Drills

    So for my birthday I received two Hades Breaching Drills. They will fit nicely in my Imperial Guard army. They seem to be the mawloc of the guard.  When they deep strike onto the board  they drop a 5 inch template strengh 10 armour pen 1 (hotness from below). Then it can assault vehicles at str 10 melta. But it can only move 6 inches in the movement phase. It also can only tank shock troops. The gun is just a melta. The other cool factor is veterans jumping out the next turn with no chance for a mishap roll. If small terrain is in the way remove it. Need to take out a bunker, auto hits buildings in the assault.
    My plan is to field both of them with a Valkyrie and a Vendetta. I think,  I might  use Yarrick or a lord commissar and with a Vet squad x3 melta, vet squad  x3 plasma (to hold my objective), vet squad heavy flamer and flamer maybe a grenade launcher( maybe add Harker). Not sure with the rest of the army. I might add a tank or two. I would love input.

    If five guardsmen have to die to kill just one of the unclean, then the imperium will recruit 10 more to replace  them. Such is the way of purity: Lord General Garth  after the Zemo uprising.  

Monday, March 14, 2011

Convicts For the High Lord

     Penal Legion guard are a very over looked unit in a guard army. They are only 80 points and I must admit they may not be the best units but there is something about flavor.
 Some army choices are for meta gaming but this choice is for pure enjoyment.
  I used Catachan bits mixed with Cadians and Marauder's hand axe bits. I painted 9 orange  and one blue. Next thing I knew I had a group of psychos wanting to gain their freedom through throwing themselves in the storm of combat.
   But for some reason I keep rolling the gunslinger (assault 2, 24 inch range, lasguns). This is not bad but str 3 against Marines is not great, being able to assault helps.
   This aside the unit being stubborn really delayed the enemy. The unit is overlooked quite a bit due to it not having heavy weapons. Sometimes I get the rending ability and they become better in combat, but not by  much. Again the point cost is low and they are troops so they can hold objectives. 
   I think if I field two units I might fair better.
    The biggest factor is the wild card I myself do no know the plan of attack. This makes it more interesting as how can u counter an army you faced before that keeps changing. Plus if they die there are always more convicts wanting redemption.
   Only the High Lords  can forgive the heritic, killer, and the damned.
 

He who is without a name

 I have had a Titan for awhile.  I enjoyed painting the Titan and asembly was easy as it is a Armourcast verision. I have not yet to name him as he has not earned a name in battle. It is not that he dosen't fight well, it is that he has not had a worthy opponent.  This is by no fault of my opponents it is because the Titan is hard to handle and my group of friends do not have many larger models.
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  So I have held using him unless the group shows no concern as to having to face him. I admit I would have concerns to face him myself. But I have faced many in battle and won and lost with pride. But a titan without a name is like a gladiator with out an arena. Looks good to have but is worthless in reality. He needs to show worth or be cast down to the halls of Evil-bay.